Twenty years ago our founder realized the critical need to start DEIB work earlier in people’s lives. She developed TEENdiversophy™ The Game specifically to help students learn the skills of living and thriving together in diverse schools and communities.
“DIVERSOPHY” is a word conceived by Dr. George F. Simons, blending two words: “diverse,” which means variation or differences, and “sophia,” the ancient Greek word for wisdom.
The definition of DIVERSOPHY™ and TEENdiversophy™ is therefore:
“Learning wisdom about differences.”
Game cards for the Gen 1 of TEENdiversophy™ The Game were written and field tested by students at Gunn High School in Palo Alto, CA. The Game became a popular learning tool for educators across the USA.
TEENdiversophy™ Now Has Three Areas of Service
- Professional Development
- TEENdiversophy™ The Game: Gen 2
- Consulting Services assist school DEI teams and leaders develop and deliver strategy, objectives and tactics to reach their goals for inclusive learning environments.
- Professional Development educates and supports adults in creating, leading, and sustaining healthy, vibrant, and culturally competent learning communities.
- TEENdiversophy™ The Game: Gen 2 contains updated content and is available to play online.
As partners with schools and districts across the USA, and through our own professional development, we will continue to deliver current approaches to Consulting Services and Professional Development.
TEENdiversophy™ The Game: Gen 2 is constantly updated with new content, written by students, educators, and others in high school communities across the USA.
Our team is a small collective of DEIB consultants/ facilitators: multi-generational, diverse in ethnicity, sexual orientation, and gender expression. We have all worked as teachers or administrators in public, charter, independent, and parochial schools and colleges. We bring domestic and international experience to our roles.
Malati Marlene Shinazy, MEd, CCMP© (she/her)